Ceras 3.0.2 got released on NuGet, and there are a lot of new features. A few things from the previous post didn’t make it, but the most important stuff (the things you’re probably most excited about) did 😀 Word of warning though: This is release is a “breaking change“. Which means if you saved any […]
The feedback from the recent post on reddit has given me some valuable feedback! This feedback made me expand my already big todo list quite a bit more, so the next version will probably take a few days (or weeks?) to be completed. However the wait is well worth it, check out the features I […]
Usually Ceras automatically supports any type automatically through dynamically generated formatters like EnumFormatter<> for enums or DynamicObjectFormatter<> for any user provided classes and structs. But there are scenarios where you may want to create a more specialized formatters. Optimization could be one reason, or maybe you just want more explicit control over types that you […]
Continuing from Part 1 we’ll explore how the demo project works, and what things there are that could be optimized in a real project. > Link to the demo project So, we concluded that serialization is the main problem in trying to make some compfortable networking system. Ceras helps us a lot by allowing us […]
Want to add networking functionality to your C# project but existing approaches seem way too complicated?
Try using a better serializer to easily send normal .NET objects over TCP / UDP.